Procedural Storytelling in Game Design (2ND ed.)

Procedural Storytelling in Game Design (2ND ed.)

作者: Short Tanya X (Editor) Adams Tarn (Edito
出版社: A K Peters
出版在: 2019-03-13
ISBN-13: 9781138595309
ISBN-10: 1138595306
總頁數: 392 頁





內容描述


This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural design




相關書籍

快速掌握VR基本功:從概念到應用-使用Unity打造虛擬世界 附影片教學與範例素材檔-適用Unity5.X

作者 歐陽芳泉 惡魔遊戲人團隊

2019-03-13

瘋狂造物-Blender創意設計與3D打印

作者 貝勒教學工作室

2019-03-13

Unreal Engine 4 Shaders and Effects Cookbook

作者 Ramos Brais Brenlla Doran John P.

2019-03-13